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By Emily Gera,
Sunday May 3, 2020 9:35 PM GMT
Only 1.9 percent of Steam users own VR headsets.
Valve revealed this statistic after a recent hardware survey (via Road to VR), the first such survey since the March launch of its flagship virtual reality title Half-Life: Alyx.
This statistic represents the number of headphones connected to Steam during a particular month, which means that while it is the closest thing we have to the data of active users of virtual reality, it does not take into account the headphones that were connected but they were not actively used.
Still, the numbers are fascinating. In April 2020 there was an increase in VR users, almost three times the previous record reached in the winter of 2019. According to its own estimates, Road to VR reports that 950,000 additional VR headsets were connected during this period, totaling an estimate of 2.7 million headphones.
As we reported in January, Index VR headsets are already sold out in stores and online. While Index isn’t the only VR headset you can use to play Half-Life: Alyx – Valve designed the game to work with a wide range of headsets – the increased demand was likely driven directly by the game.
Half-Life: Alyx was a critical success when it launched two months ago, receiving a 5 out of 5 review from VG247. ” One of the reasons Valve never counted to three and gave us a proper sequel is the expectation it carries, Kirk wrote about the franchise. “The core ideas of the series have been refined and polished, and credible physics is no longer a novelty in video games. Where is there for Half-Life to innovate? It turns out that Valve only needed new technology. I just needed VR. “
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