Update Another update is available for DF Duty: Black Ps Cold Warrior, and developer Treyark has released full patch notes. This update is currently live – it is primarily geared towards bug fixes and the implementation of objective tuning to zombies. But it does include some details on the cult’s favorite Dead ps Arcade mode, and especially its first-person version.
The update focuses on the new outbreak mode of zombies, which is an open world, co-diversification of the traditional zombies of Call of Duty. Instead of fighting the zombies in a series of rounds, the outbreak acts as a team of players, completing a series of objectives in the order they want in the vast open space filled with zombies.
Also in the patch notes, Treyark details what players can expect in Rapid Fire Moshpit and Dead Ps Pc Arcade: The first person, both of whom will survive the Black Cold Ps Cold War on March 4, is a playlist made up of the Rapid Fire Mashpit team, Deathmatch, dominated. , Confirm the kill, and even the hardpoint just on the small map of the game. Dead Ps Ps Arcade: First Person remakes Dead Ps Ps Arcade 3 – just played in the first person.
Call Call D Duty: Black Cold PS Cold War 2 March Update Patch Note
Multiplayer
- Modes
- Joint Arms
- Adjusted zone capture time in Joint Arms Assault.
Zombies
- An outbreak of an epidemic
- Stability
- Added various stability fixes for issues with Objectives, Jump Pads, Cressney Soldet and Dragon Relic.
- A crash that could have occurred while killing the Megaton HVT during the Elimination Objective has been fixed.
- Game
- Eliminate Object does not eliminate additional enemies between HVT jumps to better balance with other outbreak objectives.
- Zombies addressed the issue of pausing or imposing the wrong way for the purpose of holdout.
- Cressney Soldet’s Flamthrower Attack addresses the issue that under certain circumstances will not cause damage.
- Addressing the issue that the flashlight will continue after being shown during the holdout j objective.
- Perks
- Tombstone soda addressed the issue that the player may come out of the playground in Golova, Alpine and Ruka.
- Support
- Addressed an issue where the chopper gunner could fly from the gameplay location after making many uses.
- Weapons
- Ray addressed the issue that all armor could be shattered by Gun Splash damage if the player had Juger-Nog Tires III, IV and V.
- Field upgrades
- Healing ura ra addressed the issue of wrongly taking advantage of Quick Rev’s Tier IV capability.
- Stability
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