A senior filmmaker cinema calls “Wes Anderson-like precision and panache in your camera positioning and movements” and the ability to “create and implement systemic, in-game, scripted film pieces.” The ads seem to indicate, as you would expect, that the game will indeed be a first-person shooter like the BioShocks that came before it.
“Develop an FPS combat paradigm that is accessible, satisfactory, and enables a high level of player expression and experimentation in a highly reactive world,” reads a job design server headline. “Look above direct conflict, comply with different game styles and design containers that can be resolved through player innity.”There are a few other details to be gleaned from these Cloud Chamber job ads. A senior list of cinematic animator jobs requires a “good understanding of anatomy and caricature” and “exceptional skill in animating the human bipedal figure, organic shapes, quadrupedal, and mechanical objects.”
Although the ads seem to indicate that the series will not return to Rapture of Columbia, the environment-related task shots do not appear much different. The ads ask for experience with specific software and programs, but do not indicate what environment we can expect in the studio’s BioShock game.
There is a chance that these job openings are for a separate project, however – although all vacancies make it clear that the company is creating a new BioShock game, one entry for a senior world designer is looking for someone to work on a “net” announced AAA action for first person “. It is unclear whether the role has been unlocked since BioShock 4 was confirmed and its description has not been updated, or if Cloud Chamber is starting to work on another game at the same time.
If this news about the next BioShock game wants you to jump back into the series where it started, be sure to use our interactive BioShock card to collect every collectible, Big Daddy, Little Sister, and more fine. Be sure to link this to our BioShock walkthrough, which will ensure you do not miss a beat during your playthrough.
Wesley LeBlanc is a freelance writer and guide for IGN. You can follow him Twitter @LeBlancWes, where you will often talk to him about how much he loves the BioShock series.