As promised by Ubisoft, the next big update of Assassin’s Creed Valhala is coming tomorrow – it’s November 26th, if you’re reading this at a later date.
The patch notes are predictably wide. Update 1.0.4, just promises a large number of improvements in everything. Gameplay, visuals, AI, user interface – a lot. Speaking of new features, PS5 players can look forward to the new graphics option. You can choose between performance (60 frames-per-second on dynamic 4K) and quality (30 frames-per-second at maximum resolution).
You can find the full patch notes below (warning: they are huge).
Note Assassin’s Creed Valhalla Update 1.0.4 Patch
Content
Introducing graphics / bonus mode
Added an option to the game that allows players to choose between performance or visual quality.
Feature Crash:
- This option is available for PlayStation 5.
- Choosing a display Allows the game to accept resolution and graphic settings to maintain 60 fps.
- Choosing quality Enables the game to run at maximum resolution and graphic settings while maintaining 30 fps.
Casual
- Added a new background image on the title screen.
- Added various VFX to enhance the visuals.
- Added an option that will automatically assign all knots on the path while gaining central skills.
- Added rune classes to the rune menu. All runes are now classified into Weapon and Armor runes.
- Added warning when switching to a language that supports TTS.
- Sliders can now be moved with left / right arrows on M&K and controllers.
- Increased the fabric limit to 82.
- Once the settlement level 6 is reached the fabric will be added to the merchants.
- Added offering altar needs on world map.
Balance
- Updated gear on gear quality and their proper values.
- Added murder damage statistics to the character statistics page.
- Removed duplicate gear from inventory.
- Heavy and light attack statistics will now be properly aligned based on acquired skill nodes.
- Heavy attack modifiers will no longer be applied to series attacks.
Game Updates
Performance and stability
- Improved stability and performance.
Save games
- Fixed some instances where Load Game Save would not display games properly.
- The renamed cloud saves them to make them more special than regular save.
- Previously Cloud Save was only released with a cloud icon. They will now be called, for example, “Manual Save Cloud”
- Saves the cloud from the removed save menu. This will ensure that it is not overwritten inadvertently.
- A notification was added when the cloud save retrieval failed.
Graphics, Audio Dio, Animation
- Addressed various graphical issues across the board.
- Addressed various FX issues.
- Addressed various examples of clipping issues.
- Focused on various visual issues with Ivar’s cloak.
- Addressed various examples of player or NPC animation problems.
- Addressed various audio dio issues.
- Addressed various issues of lighting.
The world
- Addressed various texture or object budget placement issues.
- Addressing some instances where the player may get stuck in certain places.
- Fish in Norway will now be caught in bad weather. Yeah Al that sounds pretty crap to me, Looks like BT aint for me either.
- The crows will no longer come randomly from the sky to Asgard. * Bad omens, huh? *
Gameplay, Combat, A.I.
- Addressed various bow-targeting issues.
- The behavior of NPCs and bosses has improved across the board.
- NPC will now respond to player theft … so think twice before stealing!
- Notice when dogs start barking when Eve or Pets start petting
- Blocking Springled projectiles as intended will now consume stamina.
- Zealots hit by a sleep dart can now be suddenly attacked. Tight leep ng.
- The Zelots will no longer heal themselves when players are around.
- The guards who had clearly seen Ivar shoot his mate would now be hostile. * Press Emergency Button *
- Guards will now hear the impact of the bodies falling to the ground.
- Improved reactions of the guard to the whistling.
- Improved disguise in the distrust zone.
- Shooting surrender from the longship now takes the arrow.
- Players will now be able to air kill Sleeping NPCs. * Cruel … *
- Behavior to improve fish is improved.
- Gallup addresses the issue of not using animation in horse combat.
- The crowd will now be cheerful during drinking games. *You better. *
- Work sliding mechanic.
Quests, world events, side activities
- The killing sequence drew attention to the point that it would not work for some targets.
- Addressing various texture issues during cutness.
- Addressed various issues with quests or world events that prevent players from completing.
- Players will no longer be able to use phishing tools or horns while intoxicated with Tewdr – * You’re drunk, go home. *
- Sub Questions will now display the correct “portion” of the parent quest.
- Now a memory stream can be selected when starting a new game if the hold option is turned on.
- Increase the frequency of experienced passengers.
User interface / HUD
- Addressed various issues with user interface / HUD.
- Addressed various issues of localization.
- Secrets will now be found while synchronizing the viewpoint. (This pathfinder does not apply to trouble)
- Experienced travelers are now illuminated on the world map and on the compass when nearby.
- Players noted the issue of not getting maps updated after getting Intel from an experienced traveler.
- Odin’s visual radius increased and enemies would no longer be illuminated.
- Improved radius in which the sinine keys show.
- The visual distance of the material reduces the sinus.
- Improved objective beam behavior.
- Settlement building beams can now be viewed using the Odin site.
- Improved enemy target-lock mechanic.
- “Sell all trinkets” will now turn gray after all trinkets are sold. * Cha-ching! *
- The power level of the bosses will now be displayed on their health gauge. This does not apply to regular enemies.
- Regular brightness settings will no longer apply to HDR exposure settings.
- Codex will no longer preview or spoil some events.
- (A11y) Desktop access and content on Lela’s laptop while menu narration is on is now described.
- (A11y) Colorblind filters are now properly applied to mini-quest logging and ride tutorials.
Abilities and skills
- The Valkyrie addresses the issue that players could no longer use any abilities when the ability dive was disrupted.
- Ally NPCs or horses can no longer trigger body traps. * Some people just want to see the world burn?
- The display addressed the issue where the toxic powder trap could disappear after using sinine.
- Adjusted chain-killing behavior. Players will no longer be able to kill the target that was landed.
- Pre-heavy dual-build skills) secondary hand slots will no longer be available when equipped with a two-handed weapon.
- The flaming powder traps will now explode while walking on the arrow.
Raids
- “Force Open” will now display properly even when close allies are in combat.
- During the proposal the allies drew attention to the point that Ivor would not help open the door.
- Once the raid is over the allies will return to Longship.
- Added a timer until players could just resume a raid that had just ended.
Photo mode
- The no-filter option will now work properly.
- Territorial panel will no longer be displayed in photo mode.
- Replacing filters will now work as intended.
- Addressing the issue that a service online service error can occur temporarily when viewing photos on a world map.
- Snow FX will now focus on the camera instead of the player in photo mode.
System
- Added extra checkpoints to some boss fights.
- Focused on the point that would cause the controller to vibrate constantly.
- After closing the menu with the start focused on the issue that players may get stuck in the black screen.
We’ll update this article once the patch is available for download, but until then, let us know if you’re still exploring medieval England in the comments section below.
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