Since its 2017 release, the Nintendo Switch has become a home game console for gamers and non-gamers alike.
Few consoles penetrate the mainstream as parents refer to the console by its proper name instead of their child’s “Gameboy” or “Wii”. Very few people come together as a complete package that combines the ideologies and technological ideas of their previous console like the Nintendo Switch.
This graphic visualizes the success story of more than 20 years of Nintendo console sales as well as Nintendo Switch sales.
History of Nintendo console sales
Nintendo has a long and or historic history in gaming – but since the introduction of the original Game Boy in 1989, the company has favored a two-pronged approach with its game console: a portable handheld console and a home console that combine both TVs in the market.
Game Boy and SNES (1990) was the first iteration of this strategy, and they reached beyond that 160 million Units sold jointly while establishing the legendary game franchise with such respectable sequels Super Mario World And The Legend of Zelda: A Link to the Past.
Types of Game Boy, such as Game Boy Pocket (1996) and Game Boy Color (1998), can extend the lifespan of the handheld with other long-term consoles, coming out and selling Nintendo 64 in 1996. 32.93 million Its own units.
These breakthroughs proved that the gaming audience would support two different Nintendo consoles in the market, and Nintendo had a strategy for advancing the following pay generations.
Lifetime Nintendo Console Sales
Console | Year of publication | Units are sold (Until September 30, 2020) |
---|---|---|
N.E.S. | 1983 | 61.91 m |
Playful boy | 1989 | 118.69 m |
SNES | 1990 | 49.1 m |
Nintendo 64 | 1996 | 32.93 m |
Game Boy Advance | 2001 | 81.51 m |
Nintendo GameCube | 2001 | 21.74 m |
Nintendo DS | 2004 | 154.02 m |
Nintendo Wii | 2006 | 101.63 m |
Nintendo 3DS | 2011 | 75.94 m |
Wii U. | 2012 | 13.56 m |
Nintendo Switch | 2017 | 68.3 m |
Source: Nintendo
The next pay generation, made up of Game Boy Advance (2001) and Nintendo GameCube (2001), saw slightly lower sales, but it competed against Microsoft’s gaming debut with the original Xbox (2001) and Sony’s hugely popular PlayStation 2 (2000).
When GameCube is sold 21.7 million Total units and original Xbox sold Million 24 million Total units, the PlayStation 2 dominated this pay domination and is still the best-selling video game console of all time. 155 million Units are sold.
Sales success of Wii and Nintendo DS
As Sony and Microsoft pushed HD rendering and higher graphical fidelity to their next-generation consoles, Nintendo focused on how to play games instead of raw power.
This led to the Nintendo DS (2004), which added a second touch screen to developers to create surrounding games, and the Nintendo Wii (2006), which pioneered motion controls and accessibility with a simple Wii remote controller.
Both the Nintendo DS and Nintendo Wii were successful in the partnership, dominating with more than their pay generation. 255 million Combined console sold.
At the same time, Sony tried to mimic Nintendo’s strategy with their own handheld consoles, PSP (2004) and PS Vita (2011), and when they sold. 80 million Units and -15 10-15 million Units, respectively, Sony eventually left the handheld console market.
Nintendo 3DS and Wii U sales slump
Nintendo was clearly the king of the handheld console market. While mobile phones were suspected of being portable console killers, the Nintendo 3DS sold well when it was released in 2011.75.94 million Units) and Nintendo had a saving grace for its pay generation.
Nintendo’s home console was a follow-up to the Wii, the Wii U. console just arrived 13.56 million Lifetime sales, and was quickly overshadowed by the PlayStation 4 (113.5 million Units sold) and Xbox One (Million 51 million Units sold) published in 2013.
With two profitable years for the company in 2012 and 2014, poor sales of the Wii U became one of Nintendo’s worst periods in recent history. While developers had previously rallied to create games for Wii speed controls, the Wii Una tablet controller did not. Attract similar innovative software development.
Nintendo’s net income since 2000
Year | Net Income (USD) |
---|---|
2000 | 90 490 m |
2001 | 34 734 m |
2002 | . 896 m |
2003 | 7 627 m |
2004 | . 324 m |
2005 | . 742 m |
2006 | 7 827 m |
2007 | . 1,561 m |
2008 | 83 2,838 m |
2009 | . 3,003 m |
2010 | 8 2,819 m |
2011 | . 1,010 m |
2012 | – 8 498 m |
2013 | M 67 m |
2014 | – M 194 m |
2015 | 8 348 m |
2016 | 1 141 m |
2017 | 10 910 m |
2018 | . 1,273 m |
2019 | 78 1,787 m |
2020 | . 2,500 m |
Source: Nintendo
How Nintendo Switch Unified Nintendo Strategy
The next console release was crucial to the company’s success, as Nintendo left the Wii Una’s poor performance in a difficult position.
The time came for the Nintendo Switch 2017, as sales of the Wii U dried up, and the new hybrid home and portable console was an instant success. By the end of fiscal 2018, the switch has already outsourced to Wii U 17 crore Units are sold.
The Nintendo Switch sales success story largely comes from how it integrates home and handheld gaming, while console payoffs will result in Nintendo’s many strategies and technological decisions.
Many of the Wii Remote’s capabilities are still present in the switch’s Joy-K Cons, including built-in ler accelerometers and gyroscopes for speed controls, with the ability to turn them sideways for more classic controller configurations. The touch screen of the Nintendo DS was influenced by many Nintendo consoles and is still present in the switch, and looking at the Wii Una tablet controller, it now looks like an early prototype for the switch’s free-form portability.
A combination of physical and digital play
Nintendo’s intimidation in physical toys, which began with the Amibo figure, is slowly evolving and merging the physical and digital game thanks to the switch.
In 2018, the company introduced Nintendo Labs, A custom cardboard building set that integrates with a switch and its joy-cons for a variety of games and experiences. 2020 release Mario Kart Live: Home Circuit With players able to create a Mario kart circuit at their home for a physical kart race controlled by a switch, take this further.
On February 4, 2021, the company will continue to enter another field with the launch of the Super Nintendo World Theme Park at Universal Studios in Osaka, Japan. The theme park will also connect the digital and physical worlds, collecting virtual coins and tracking other prizes on mobile phones, capturing the experience for visitors.
Expanding Nintendo’s audience more than just gamers
The success of the Nintendo Switch has brought more experimentation and new ideas from the company, and the Covid-19 epidemic has made it an essential product of 2020. Many families at home have been able to remove their consoles due to the lockdown. Dock and F is a game changer on the TV to play in handheld mode.
While Nintendo’s development team can prepare for their next console thanks to the superb sales of the switch in a little more financial breathing room, the company is working hard to expand its audience. Body toys for a smaller audience help capture the new generation of Nintendo fans, while older generation generations of fans will be excited to visit Super Nintendo World and indulge in Nintendo nostalgia while introducing their children.
As Nintendo Switch’s excellent game library continues to expand, new and old fans will be excited to see consoles, games and other products coming forward from the legendary game company.
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